Matchbox360 » XL Autumn 2008 » Game Rules » Call of Duty 2v2


Call of Duty 2v2

CALL OF DUTY 2v2

 

TOURNAMENT:
FFA
PRIZE FUND ALLOCATION:
PLAYER LIMIT:
64 Teams
1st       £ /player
ENTRY FEE:
£15/team
2nd     £ /player
MAX. PRIZE FUND:
£1200 *
3rd      £ /player

 

Please note: Prize fund and allocations quoted are based on the 64 Teams competing.

Prize fund may vary dependent on number of players competing.

 

TOURNAMENT RULES:

  • The XL Call of Duty 4 2v2 tournament will use the Sabotage gametype only.
  • The tournament will follow a double elimination format, whereby a loss will demote your team to the losers bracket. A further loss in the losers bracket will result in your teams' elimination from the tournament.
  • Fixtures will consist of a best of 3 map series until the Winners Bracket Final, whereby they become a best out of 5 map series.
  • The first team to score 2 points will win the map.
  • If a map is tied then it is to be replayed immediately.
  • Teams will be seeded based on performance at the previous MatchBox360 XL COD4 5v5 event. Any players who did not attend will be seeded at random.
  • Map selection will be set by MatchBox360 and all maps are to be played in the designated order.
  • In a best of 3 map series, the lower seeded team will choose 1 map to host, and the higher seeded team will host the other 2 maps.
  • In a best of 5 map series, the higher seeded team will choose 1 map to host and the lower seeded team will choose 2 maps to host. The higher seeded team will host the 2 remaining maps.
  • The non-host team will have choice of spawn location.
  • In the event of teams having previously met in the competition the matches will expand to a best of 7, with the team who won going into the series retaining their previous wins (e.g. a team beat another by 2-0 they will take a 2-0 lead the second time they meet). If teams previously met in a 5 game series then the matches will expand to a best of 11.
  • If the teams meeting in the final have not yet played each other and the team coming from the losers bracket wins the game, then the Winners Bracket Final maps will be played to determine the result of the game since both teams would have only lost once. The team without a loss will choose to have higher seed host privileges for the Finals or Winners Bracket Finals set of maps prior to the start of the game.
  • It is the responsibility of both team captains to ensure the result is reported correctly to the MatchBox360 XL Call of Duty 4 admin.
  • Coaches are not permitted in this tournament.
  • All fixtures will be played using the following settings:

    Game Mode:
    Sabotage

    Maps to be used:
    Ambush
    Backlot
    Crash
    Crossfire
    District
    Overgrown
    Showdown

    Sabotage Options:
    Time Limit: 5 Minutes
    Bomb Timer: 30 seconds
    Plant time: 2.5 Seconds
    Defuse Tme: 2.5 Seconds
    Shared Bomb Time: No
    Score Limit: 4 Points (best of 3) *
    Round Switch: Every Round

    * please note: Set Score Limit to 4 points and first team to win 2 rounds wins the map. Host to end game when a team reaches 2 points.

    Team Options:
    Spectating: Disabled
    Wave Spawn Delay: None
    Force Respawn: Enabled
    Radar always On: No
    Friendly Fire: Enabled

    Player Options:
    Number of Lives: Unlimited
    Respawn Delay: 5 seconds
    Max Health: Normal
    Health Regeneration: Normal
    Allow KillCam: Disabled
    Allow Sprint: Enabled

    Gameplay Options:
    Headshots Only: Disabled
    Allow Perks: Disabled
    Allow Air Support: Disabled
    Old School Mode: Disabled
    Hardcore Mode: Disabled

    Weapon Restrictions:
    No use of P90.
    No use of Mounted Machine Guns (MMG)
    No use of Attachment: Grenade Launcher (see Grenadier class below)

    Please note:
    Any player using the P90 will result in a default loss for your team on that map.
    Any player using the MMG on any map will result in a default loss for your team on that map.
    Any player using the Grenade Launcher attachment will result in a default loss for your team on that map.

    Weapon Classes:
    All default system link classes apart from Close Quarters are available for selection (click links for details):

    Official Map Rotation:
    The official map rotation will be available at XL.

    General Rules:

  • No quitting out of a game in progress. If you quit out of a team game, the game is forfeited even if your team wins.
  • The use of any of the weapon restrictions listed above will result in a default round loss for your team.
  • All players must use the default classes available as listed above. You may not use memory cards with customized Call of Duty 4 profiles.
  • Any performance of known glitches or map exploits is not allowed.
  • No leaving the normal boundaries of a Map.
  • No going on top of the arch on District.
  • No going onto Invisible Ledges.
  • No jumping off another character to gain access to areas of the map.
  • Any player found accessing areas outside the normal boundaries of the map will be disqualified.
  • In the case of a hardware malfunction, then the game will be restarted.
  • Any player found tampering with hardware will be disqualified.
  • If players are more than 5 minutes late for a scheduled match then they forfeit the game.
  • If a game is started without the referee's approval then the game will be restarted.
  • Breakage of any rules may result in a disqualification and is at the referee’s discretion.
  • When a player has died you must switch to first person view for the remainder of the round and the controller must be placed on the table. Anyone found switching camera to third person view or cycling through players will receive a team warning; 2 warnings will result in a forfeit (please note: you may change your weapon class whilst dead).

    Xbox 360 Controllers:

  • Only WIRED Xbox 360 control pads may be used. Wireless pads are NOT allowed to be used.
  • Any controller with turbo or wireless capabilities is not allowed to be used.
  • 3rd party controllers with turbo, auto or macro functions are not allowed.
  • Keyboard & mouse adapters are not allowed.

    Code of Conduct:

  • Players must use the same gamertag registered for the duration of all XL tournaments.
  • No tampering with or removal of any cables or associated hardware.
  • Players may not remove the audio splitter from the back of the iiyama monitors.
  • No excessive use of vulgar language by players, coaches or spectators.
  • No use of vulgar language directed at an opposing player.
  • Abusive, discriminative, racist or threatening behaviour will not be tolerated.
  • No excessive taunting or celebration by players or coaches.
  • No communication between players and spectators during a match.
  • No intentional forfeiting or manipulating tournament results.
  • No unsportsmanlike physical contact.
  • No throwing objects at another person.
  • Coaches may not watch opposing teams monitors or projection.
  • Verbal abuse of XL staff will not be tolerated.
  • Any player, coach or spectator found to be in breech of these rules will receive a warning.
  • A second warning may result in disqualification or removal from the venue at the admin discretion.


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